Author: Jessica Abel Publisher: Macmillan ISBN: 1596431318 Category : Art Languages : en Pages : 308
Book Description
A course on comics creation offers lessons on lettering, story, structure, and panel layout, providing a solid introduction for people interested in making their own comics.
Author: Jessica Abel Publisher: First Second ISBN: 9781596436176 Category : Art Languages : en Pages : 0
Book Description
A new course of material to accompany First Second's widely acclaimed 2008 comics textbook. In their hotly anticipated follow-up to 2008's comics textbook Drawing Words & Writing Pictures, School of Visual Arts cartooning professors Matt Madden and Jessica Abel bring their expertise to bear on the "second semester" of a course of study for the budding cartoonist. Covering advanced topics such as story composition, coloring, and file formatting, Mastering Comics is a vital companion to the introductory content of the first volume.
Author: Jessica Abel Publisher: Turtleback Books ISBN: 9780606318426 Category : Languages : en Pages : 0
Book Description
Presents instructions for mastering the creation of comic books and graphic novels, providing guidelines for the intermediate cartoonist on technique, story generation, narrative tools, and business and industry insights
Author: Jessica Abel Publisher: ISBN: 9780329934835 Category : Cartooning Languages : en Pages : 318
Book Description
Presents instructions for mastering the creation of comic books and graphic novels, providing guidelines for the intermediate cartoonist on technique, story generation, narrative tools, and business and industry insights.
Author: Publisher: ISBN: Category : Languages : en Pages : 336
Book Description
A new course of material to accompany First Second's widely acclaimed 2008 comics textbook. In their hotly anticipated follow-up to 2008's comics textbook "Drawing Words & Writing Pictures," School of Visual Arts cartooning professors Matt Madden and Jessica Abel bring their expertise to bear on the second semester of a course of study for the budding cartoonist. Covering advanced topics such as story composition, coloring, and file formatting, "Mastering Comics "is a vital companion to the introductory content of the first volume.
Author: Jessica Abel Publisher: Macmillan ISBN: 1629917249 Category : Comics & Graphic Novels Languages : en Pages : 67
Book Description
Fifteen-(Earth)-year-old Trish "Trash" Nupindju dreams of derby stardom. When you come from a multiracial family of poor moisture farmers on Mars, making the local hover derby team seems like the only way out. But when Trish finally gets (AKA sneaks into) a tryout, will this "fresh meat" have what it takes to make the cut? And then when a half-dead Martian shows up on her doorstep, how will that change what Trish had planned for her future? Find out in the first volume of this new science fiction trilogy from award-winning graphic novelist Jessica Abel. Part science fiction, part rollicking roller derby adventure story, Trish Trash: Rollergirl of Mars is a compelling character study of a young girl who feels trapped by the circumstances of her birth and economic situation.
Author: Daniel Clowes Publisher: Pantheon ISBN: 037542332X Category : Comics & Graphic Novels Languages : en Pages : 9
Book Description
The author of Ghost World presents an offbeat tour of the sleepy Midwestern town of Ice Haven and its unusual inhabitants, including Random Wilder, the narrator and would-be poet laureate of the town; his arch-rival Ida Wentz; the lovelorn Violet Van der Plazt and Vida Wentz; Mr. and Mrs. Ames, a detective team; and others. Mature.
Author: Jessica Abel Publisher: Createspace Independent Publishing Platform ISBN: 9781546877349 Category : Languages : en Pages : 258
Book Description
Go from overwhelmed, anxious, and stuck, to consistent, clear, and in control of your creative life. If you feel like you're floundering in the deep end (Not waving, drowning!), and anxiety over the complexity and enormousness of your creative projects overwhelms you, stop scrambling to fit everything in and feeling stretched thin. DIVE DEEP AND SWIM Sustain the energy you feel when thinking of how awesome your projects could be. Value your own creative work as highly as work you do for other people. Build a reusable structure and process that will consistently get you to the finish line. Blast through your stuck-ness. Focus. Finish. Move on to the next project. You're a creative person. Even if you have a hard time calling yourself a "writer" or an "artist" in public, making your creative work is core to who you are and how you see the world. You may be harboring a big, ambitious idea for a project. Possibly a lot of them. And it's killing you. You lie awake thinking about it...and hating yourself for not doing more to make it real. And then in the morning you're exhausted, and you can't believe you "wasted" more time on this stupid idea. Who ever told you you were creative anyway? You try to shove your idea away, to forget it. But your creative work is what keeps you sane. You can't not do this. So you live with guilt and anxiety all the time. You've tried to carve out the time and attention you need to devote to your creative work. You've made ambitious goals, you've written lists, you've scheduled calendars...you've installed shackles on your desk chair. But chaining yourself to your work only seems to make you more distractible and more miserable. (And those unsightly leg sores!) Maybe you've even tried to borrow time-management tips from the business world. Get things done! Build seven habits! Eat that frog! But following business-minded productivity systems just doesn't work for you. The issue isn't simply getting "things" done, it's allowing yourself to devote precious time and attention to the vital, self-generated creative work that builds toward your vision for the future. The problem is, the life you're living is already full. You've made a lot of promises, to yourself, your family, your friends, and your community, that you'll be there for them. You probably have a job; you may have kids. You may well have many competing ideas for your creative work. Where, exactly, can you find that mythical Creative Focus Unicorn? In Growing Gills, you'll discover that the power is already within you to make your work. The biggest obstacles to your getting your important creative work done lie in the unknowns you're facing. Growing Gills takes you step by step through the process of pinning down exactly what's stopping you from finishing your beautiful, inventive, and potentially game-changing projects. Using the power of conscious decision, you'll build your own unique system for fitting creative work into your existing life, taking into consideration how you work best. Like a custom-designed, powered exoskeleton, your personal system will bolster and support your creative practice day in and day out, so that you can grow up and grow old while continuing to make your creative work...without chucking out all the other connections to your family and the world that make your life rich and worth living. GROWING GILLS: Breathe in the deep end. With your purchase of the ebook or print edition, you'll also get: The Growing Gills Workbook for free A checklist to identify what specifically stands in your way An invitation to a 5-day free minicourse where you'll build a plan to overcome those obstacles.
Author: Scott McCloud Publisher: William Morrow Paperbacks ISBN: 9780060780944 Category : Art Languages : en Pages : 264
Book Description
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
Author: Mark Chiarello Publisher: Watson-Guptill ISBN: 0770434576 Category : Art Languages : en Pages : 146
Book Description
Acclaimed artists Mark Chiarello and Todd Klein demystify these essential steps in traditional graphic storytelling. Chiarello explains the entire coloring process, from computer and software choice to creating color effects that give the action its maximum impact. Klein discusses whether to letter by hand or by computer—a hotly debated topic among working letterers—and demonstrates an array of techniques for creasting word balloons, fonts, logos, and much more.
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