Maus Now

Maus Now PDF Author: Hillary Chute
Publisher: Pantheon
ISBN: 0593315782
Category : Literary Criticism
Languages : en
Pages : 433

Book Description
Richly illustrated with images from Art Spiegelman’s Maus (“the most affecting and successful narrative ever done about the Holocaust” —The Wall Street Journal), Maus Now includes work from twenty-one leading critics, authors, and academics—including Philip Pullman, Robert Storr, Ruth Franklin, and Adam Gopnik—on the radical achievement and innovation of Maus, more than forty years since the original publication of “the first masterpiece in comic book history” (The New Yorker). Pulitzer Prize-winning cartoonist Art Spiegelman is one of our most influential contemporary artists; it’s hard to overstate his effect on postwar American culture. Maus shaped the fields of literature, history, and art, and has enlivened our collective sense of possibilities for expression. A timeless work in more ways than one, Maus has also often been at the center of debates, as its recent ban by the McMinn County, Tennessee, school board from the district’s English language-arts curriculum demonstrates. Maus Now: Selected Writing collects responses to Spiegelman’s monumental work that confirm its unique and terrain-shifting status. The writers approach Maus from a wide range of viewpoints and traditions, inspired by the material’s complexity across four decades, from 1985 to 2018. The book is organized into three loosely chronological sections— “Contexts,” “Problems of Representation,” and “Legacy”—and offers for the first time translations of important French, Hebrew, and German essays on Maus. Maus is revelatory and generative in profound and long-lasting ways. With this collection, American literary scholar Hillary Chute, an expert on comics and graphic narratives, assembles the world’s best writing on this classic work of graphic testimony.

The Graphic Novel Classroom

The Graphic Novel Classroom PDF Author: Maureen Bakis
Publisher: Simon and Schuster
ISBN: 1629140880
Category : Education
Languages : en
Pages : 172

Book Description
Every teacher knows that keeping adolescents interested in learning can be challenging—The Graphic Novel Classroom overcomes that challenge. In these pages, you will learn how to create your own graphic novel in order to inspire students and make them love reading. Create your own superhero to teach reading, writing, critical thinking, and problem solving! Secondary language arts teacher Maureen Bakis discovered this powerful pedagogy in her own search to engage her students. Amazingly successful results encouraged Bakis to provide this learning tool to other middle and high school teachers so that they might also use this foolproof method to inspire their students. Readers will learn how to incorporate graphic novels into their classrooms in order to: Teach twenty-first-century skills such as interpretation of content and form Improve students’ writing and visual comprehension Captivate both struggling and proficient students in reading Promote authentic literacy learning Develop students’ ability to create in multiple formats This all-encompassing resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. An effective, contemporary way to improve learning and inspire students to love reading, The Graphic Novel Classroom is the perfect superpower for every teacher of adolescent students!

MetaMaus

MetaMaus PDF Author: Art Spiegelman
Publisher: Pantheon
ISBN: 037542394X
Category : Comics & Graphic Novels
Languages : en
Pages : 302

Book Description
NATIONAL JEWISH BOOK AWARD WINNER • Visually and emotionally rich, MetaMaus is as groundbreaking as the masterpiece whose creation it reveals. In the pages of MetaMaus, Art Spiegelman re-enters the Pulitzer prize–winning Maus, the modern classic that has altered how we see literature, comics, and the Holocaust ever since it was first published twenty-five years ago. He probes the questions that Maus most often evokes—Why the Holocaust? Why mice? Why comics?—and gives us a new and essential work about the creative process. Compelling and intimate, MetaMaus is poised to become a classic in its own right.

Masters of American Comics

Masters of American Comics PDF Author: John Carlin
Publisher: Yale University Press
ISBN: 030011317X
Category : Art
Languages : en
Pages : 341

Book Description
Presents the work of America's most popular and influential comic artists, and includes critical essays accompanying each artist's drawings.

Children's Books and Their Creators

Children's Books and Their Creators PDF Author: Anita Silvey
Publisher: Houghton Mifflin Harcourt
ISBN: 9780395653807
Category : Literary Criticism
Languages : en
Pages : 862

Book Description
Unique in its coverage of contemporary American children's literature, this timely, single-volume reference covers the books our children are--or should be--reading now, from board books to young adult novels. Enriched with dozens of color illustrations and the voices of authors and illustrators themselves, it is a cornucopia of delight. 23 color, 153 b&w illustrations.

"You Gotta BE the Book"

Author: Jeffrey D. Wilhelm
Publisher: Teachers College Press
ISBN: 0807757985
Category : Education
Languages : en
Pages : 321

Book Description
This award-winning book continues to resonate with teachers and inspire their teaching because it focuses on the joy of reading and how it can engage and even transform readers. In a time of next-generation standards that emphasize higher-order strategies, text complexity, and the reading of nonfiction, “You Gotta BE the Book” continues to help teachers meet new challenges, including those of increasing cultural diversity. At the core of Wilhelm’s foundational text is an in-depth account of what highly motivated adolescent readers actually do when they read, and how to help struggling readers take on those same stances and strategies. His work offers a robust model teachers can use to prepare students for the demands of disciplinary understanding and for literacy in the real world. The Third Edition includes new commentaries and tips for using visual techniques, drama and action strategies, think-aloud protocols, and symbolic story representation/reading manipulatives. Book Features: A data-driven theory of literature and literary reading as engagement. A case for undertaking teacher research with students. An approach for using drama and visual art to support readers’ comprehension. Guidance for assisting students in the use of higher-order strategies of reading (and writing) as required by next-generation standards like the Common Core. Classroom interventions to help all students, especially reluctant ones, become successful readers. Online resources, including inquiry unit templates, tools for teaching with drama, and tips for using visual techniques.

Comic Books as History

Comic Books as History PDF Author: Joseph Witek
Publisher: Univ. Press of Mississippi
ISBN: 9780878054060
Category : Antiques & Collectibles
Languages : en
Pages : 188

Book Description
This first full-length scholarly study of comic books as a narrative form attempts to explain why comic books, traditionally considered to be juvenile trash literature, have in the 1980s been used by serious artists to tell realistic stories for adults

Monographic Series

Monographic Series PDF Author: Library of Congress
Publisher:
ISBN:
Category : Monographic series
Languages : en
Pages : 1000

Book Description

Graphic Novels

Graphic Novels PDF Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
ISBN: 1440851360
Category : Language Arts & Disciplines
Languages : en
Pages : 758

Book Description
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
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